You can record the value of a property or other aspect of the game over time and visualize that as a histogram at a specific location in the world.You can now draw a histogram (graph) of float values in the world.You can find these settings under Editor Preferences > Keyboards Settings > Viewport Navigation.We now allow users to remap their WASD controls for the viewport.You can access the Undo History window from the Windows menu (Windows > Undo History).The Editor now has a way to access the undo history.You can now select multiple folders with textures, meshes and animations, and drag them directly into the Content Browser to import everything inside those folders.If an asset is being referenced in the open map, Double Clicking the map asset will take you to it in the open map.Double Clicking on referenced assets will open their editor.Even if an asset is referenced by other assets, as long as they are also being deleted, it won’t flag that as a problem.Allows for multiple simultaneous deletes.You can perform a Force Delete, or you can Cancel and go handle the references yourself.You can Replace References, formally known as “Consolidate”.You can click on any referenced asset to navigate to it and fix it up manually.Allows graceful cleanup of assets still being referenced on disk or in memory.This feature makes it easy to delete assets by helping you interactively inspect and repair references.The News Feed will tell you about new Marketplace content, video tutorials and blog posts.You can access it using the new button in the top-right of the editor. The editor now has a built-in News Feed.Visibility toggling on folders affects all their contained actors.The create button will create you a new folder containing the currently selected actors.You can now organize your actors into folders in the Scene Outliner.Persona Animation Editor Tutorial walks you through the various user interface elements and concepts for the different asset types and modes.Static Mesh Editor Tutorial covers the interface and tools available for setting up Static Meshes.Material Editor Tutorial explains the basics of creating Materials. ![]()
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